Miyamoto’s big break came at the age of 27, after Nintendo had misjudged the potential popularity of a shoot-‘em-up game called Radar Scope. DONKEY KONG HAPPENED BECAUSE OF LEFTOVER CABINETS. After being assigned an apprentice job as a staff artist, Miyamoto began designing cabinet artwork for arcade games like Sheriff and Space Fever. He showed Yamauchi some wooden toys he’d made-two clothes hangers in the shape of a crow and elephant. Shortly after graduating from the Kanawaza College of Municipal Industrial Arts, Miyamoto landed a job interview at Nintendo in 1976 because his father knew company boss Hiroshi Yamauchi through a mutual friend. NINTENDO INTERVIEWED HIM BECAUSE HIS DAD KNEW THE BOSS. By the time he discovered video games, he felt the genre combined everything he appreciated growing up. He eventually gravitated toward industrial design in college, where he again considered the talent pool too deep. “I gave that up because there were so many other manga artists who were at such a high quality that I felt I couldn't compete with them,” he told NPR earlier this year. HE ORIGINALLY WANTED TO DRAW COMICS.īorn in the rural Japanese town of Sonobe in 1952, Miyamoto loved Japanese comic books (manga) and aspired to become an illustrator when he got older. With Miyamoto celebrating his 63 rd birthday on November 16, check out some facts on the man who made Mario jump. When industrial design major Shigeru Miyamoto went to work designing arcade cabinets for Nintendo in 1976, there was little indication he would become what TIME would later call the “Steven Spielberg of video games.” Moving into content development, Miyamoto’s creations ( Super Mario Bros., The Legend of Zelda, Donkey Kong) helped revitalize the gaming industry and made Nintendo synonymous with fun.
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